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OVERVIEW
Built a game "Potion Rush" using Processing based on Java
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Object-Oriented Programming concepts such as classes and objects were utilized in the creation of this engaging game where we help a wizard collect her ingredients to make her potion while avoiding toads!
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Helping build quick, visual and interactive prototypes - Processing is a great pIDE to use
PROJECT DETAILS
School
Georgia Institute of Technology - Atlanta, GA
Duration
3 days
Role
Developer
OBJECTIVE OF THE GAME
“ To help the character collect all three ingredients required to make her visibility potion while trying to score the highest points. ”
PLAYING THE GAME
Avoid toads, collect ingredients, stay visible
Functioning of the Game


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Use the mouse to guide the character through the levels, avoid toads and shoot spells at them by clicking the mouse and collect all ingredients before you run out of lifelines or risk remaining invisible forever!
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The wizard follows the mouse i.e. she turns left, right, up or down depending on the position of the mouse with respect to her position.
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The player needs to collect ingredients by going over them. To win the game, the player must collect all three ingredients i.e. the crystal, the feather and the plant.
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If the player collides with a toad, they lose points and also a lifeline.
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To defend against the toads, the player can click on the screen to shoot.
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The player has 3 lifelines before which the ingredients must be collected to win the game!
Score Calculation

STRUCTURE OF THE GAME
Classes and Objects all the way
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To spawn the character, toads, spells and ingredients - I created different types of classes for each of these elements
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As you progress through the levels, the difficulty rises
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The code detects collisions, shoots spells, and spawns toads at random locations while also having the toads and the character move
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The wizard follows the mouse - a movement made by taking into account the previous position of the mouse
Objects in the Game

Check out the code here:

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